While there are a few
board games out that are based on video games there are also those
that feel like you are playing a video game.
We have Gears of War,
Bioshock Infinite and the upcoming XCom and Witcher, which in some
ways capture those games they are based on, we also have games that
feel like a video game. Be it either their theme or even their
mechanics.
My inspiration for this
is due to playing a very JRPG game called Anima the Card Game, my
hopefully soon arrival of the Video Game High School board game and
the fantastic beat-em style game system Battlecon (another backed
KickStarter project I should have before Christmas).
I'll talk about Anima a
bit as it's not a new game, in fact the card game originally came out
in 2006 with a revised edition a few years later and two follow up
standalone add-ons.
The game has you
leading a party of very familiar JRPG job types to various towns,
caves and other locations (or Areas) while battling monsters, other
parties and gaining loot (Advantage).
The game has some
interesting ideas, like completing missions before taking on the
final (unknown) mission. At this point all players who have done a
mission can also attempt the final mission. This leads to fighting
amongst the parties, but be warned if the mission isn't completed
quickly it could be game over for everyone.
I would not call this a
co-op game though as everyone is still very much in it for
themselves, but you can trade amongst players which keeps the player
interaction going while you build up your party.
Each player has two
missions that they keep secret and these will often need a specific
area for you to explore before completing. You can have twice as many
active areas as players and once per turn you can seek new horizons
and open up a new location, discarding an old one if you already have
the maximum.
You then have a party
of adventurers, up to four, and a handful of advantages that help you
during the different phases of the game.
Though the game
generates the areas and encounters randomly you can choose to only go
to the easier level 1 areas before moving to the tougher level 2 and
3 ones.
Each party will have a
combined strength and speed total. These are used to determine your
combat total along with a dice roll (while someone else rolls for the
monsters) and your speed determines your initiative (who goes first
each turn).
Overall the game does
feel like a JRPG with a touch of MMO elements which is enhanced by
the amazing art of Wen-M.
If you feel like
something different to play on a Saturday night and this sounds like
your bowl of miso then I highly recommend picking it up. The first
set can be bought for just under £12 which is a bargain.
I enjoy playing board
games as a substitute for video games (couch co-op being a rarity),
so this is a great addition to my collection that I only really
grabbed for the artwork.
Now I'm looking forward
to other video game feeling board games to play with friends, and
possibly use it as a way to introduce them to games they wouldn't
have played before.
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