I
finally got my copy of Scythe, I’ve seen the Watch it Played video
read all the KickStarter posts and was finally ready to play this
game that’s been in the boardgame geek hotness list for what seems
like forever.
Opening
up the very large cardboard box, it was delivered in, I was delighted
to see that my game was so cushioned that there was not even the
slightest dent in the beautiful Scythe box.
The
lid with its foil letters and amazing art, which we are now very
familiar with, graced me first and I was eager to tear the cellophane
off and open this treasure trove of beautiful components.
On
sliding the lid off I saw a box truly using all of its size, with
bags full of wooden bits and lots of plastic wrapped cards.
Pulling
these aside I spied the tray holding the plastic miniatures, snuggled
safely under foam.
Each
faction has a character with an animal and a set of four mechs. The
sculpting on the characters is good, though not as high quality as
say something from Cool Mini or Not. The faces in particular aren’t
heavily defined but with the coloured bases it’s easy to identify
who belongs to whom.
Each
faction’s mechs and even the wooden worker meeples all have their
own unique sculpts which just adds even more character and charm to
the game.
Then
the five player and five faction mats all feature more of the
wonderful unique artwork by Jakub Rozalski and still more stuff is
being pulled out of the box. There’s
a combat dial in each factions colour again with that beautiful art.
Then the rules book, a handy quick reference sheet and the Automata
rules for solo play. Last
but not least is the double sided board. Now I only have the Special
Edition of the game so I do not have the board extension but I will
say that you would need a sizable table to fit it all if you do. The
standard board is 6 panels and looks amazing, the icons are clear and
easy to read. Each faction’s starting area is marked for ease; all
in all the size is perfect for 2-5 players and won’t feel cramped.
Oh
and if you happened to back at a higher level than me you also get
some metal coins, they’re alright I guess (no jealousy here at all
I promise you).
Enough
about all the amazing bits, you want to know what happens when you get
them on the table.
The
game is played until someone has completed 6 of the possible 9
objectives. You have little wooden stars to put on the board for
this. Knowing
which 6 you are going for is key to strategizing and something best
to work out early on. Also
depending on which faction you are, which player mat you get and your
starting objectives the game offers a lot of asymmetry and
replayability.
If
it’s not already clear I was definitely warming to this game before
it even hit the table. A watch of Rodney Smith’s how to play video
and I was also feeling confident that, while daunting to look at,
this was a simple game to play.
Luckily
some other people I knew had also backed this and were keen to try it
out. So my first game was with three people (including myself). I was
the plucky Crimean Khanate vs the Nordic Kingdoms and the Republic of Polania. As
we were all new there were lots of checking and double checking of
the rules, so the game went slightly longer than the box time of 115
minutes. During
this time we used our player mats top row actions to Move, Produce,
Bolster and Trade. These are the main actions you use to get around
the board, create resources and increase your combat power and
popularity.
Once
you have enough resources you can then use a bottom row action to
Upgrade your player mat, Construct a mech, Build a structure or
Enlist a recruit. These
actions allow you to move all those wonderful wooden and plastic
pieces to increase what you can do and build towards those endgame
stars.
The
challenge of what to do next when you can’t repeat an action (well
one faction can) means you have to think a few moves ahead to
maximise your turns. Combat takes a back seat, well in the games I’ve
played so far, to resource management and filling the board up with
more bits. Though I imagine with the full complement of 5 combat will
be more frequent.
The
gameplay is very smooth and turns are quick and satisfying, after the
first few you will often be able to take a top row and a bottom row
action.
I almost
forgot that you can give your character and mechs new powers to make
them even better and your character when landing on certain tiles
gets you an encounter card. These cards offer you three varying
choices to get rewards and either increase or decrease your
popularity depending upon your choice.
To
win you are going to want to get as many stars as you can, hold a
load of territories and resources. Oh and the more popular you are
the bigger your multiplier for these will be. All
these give you coins and the one with the most coins at the end wins.
There’s
a lot going on here and it’s all presented in a delightful way. At
first it does seem overwhelming but after a few turns (and the handy
suggested action card) you’ll be taking your faction into fields to
harvest food, chopping down trees for wood and mining ore in no time.
I’ve
enjoyed my play-through’s of Scythe so far and cannot wait to try
with the larger player counts to see how I fare.
You
will no doubt know someone with a copy who wants to play so give this
game a go and don’t be scared by all the moving part, besides they
are lovely to look at.
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